


This upgrades many models and textures to a higher quality, notably with the security guards, scientists, HECU forces and a number of Xen creatures. Blue Shift does still imply that these exist, mainly as soldiers can often be heard cutting through a door using the same sounds from Opposing Force.Īs mentioned above, Gearbox included a High Definition Pack in Blue Shift. The HECU soldiers return to their original Half-Life form and AI, there are no longer any visible engineers, medics or machine gunners. The available armory is entirely from the original game, however not all of the weapons can be found in-game. There are no new weapons at all, however a pre-release trailer showed the existence of a wieldable flashlight weapon. However, none of the new Opposing Force weapons appear, save from the Desert Eagle on the Otis model. Some Opposing Force content is used, most notably the return of the security guard model Otis. However this is probably due to the fact that Blue Shift's story is over by the time Opposing Force starts, and these two groups only become fully involved late in Opposing Force. Race-X does not turn up, nor do the Black Operations. Interestingly, very little of Opposing Force content appears in Blue Shift. Blue Shift and the High Definition Pack were made available through Steam in August 2005.īlue Shift draws most of its game content from the original Half-Life. As a result, Blue Shift is a shorter game than both Half-Life and Opposing Force.īlue Shift was released in 2001. The left-over content was bundled with Opposing Force and migrated to the PC. However, the Dreamcast port's release was cancelled by Sierra following declining console support. It also included a high definition pack of higher detail models and improved sounds to accommodate for the general increase in hardware power since Half-Life's initial release. Blue Shift was originally a game developed by Gearbox Software, exclusively for the Dreamcast version of Half-Life.
